Where to buy near you
Best to buy now —
Read this before you spend anything.
Edge compares how many top prizes are unclaimed against how many tickets are
unsold. Above 1.00x the top prize is more likely per ticket than at launch.
But "remaining" means unclaimed, not unsold — winners have
months to claim, so a prize counted here may already be sitting in someone's
glovebox. That risk is highest on the near-sold-out games that score best.
The confidence chip shows how tightly the underlying prize counts agree —
a "weak estimate" edge can be off by far more than it appears.
What each number means
- Hot / Warm / Cold
-
How good what is left in a game is, compared with every other
game on the board right now. Hot is the top quarter, cold
the bottom quarter, graded on Top ¢/$1 so cheap and expensive tickets
compete fairly.
This is not a "due to win" signal. A scratch-off's outcome is fixed the moment the roll is printed — a game cannot warm up by going unclaimed, and there are no streaks to ride. All the rating says is that the prizes still sitting in this game are richer, per dollar, than the prizes sitting in the others. - Win anything
- Chance a single ticket wins any prize at all, from what is still unclaimed. Read it next to Top ¢/$1: a game can win often and still be poor value, because most of those wins just hand back the ticket price. It also runs slightly high — small winning tickets often go uncashed and still count as unclaimed.
- “Times more likely than day one” (Edge)
-
Top prizes still unclaimed, divided by tickets still unsold. Above
1.00x the top prize is more likely per ticket than at launch;
below 1.00x it is less likely than the ticket advertises. This is the
whole point of the app — "prizes remaining" on its own tells you
nothing, because a game can hold every prize and have sold no tickets.
It does not mean the odds are good. A game can be 3x more likely than at launch and still be 1 in 900,000. Edge measures movement, not quality — use Top ¢/$1 to judge whether a ticket is worth buying. - % Sold
- Estimated share of the print run already bought. No lottery publishes this, so it is read off mid-tier prize counts — small prizes get claimed at the register almost immediately, so how many are gone tracks how many tickets are gone. The very lowest tiers are excluded because people discard small winners, which makes those tiers read high.
- Odds then → now
- Top-prize odds when the game launched, versus what they are today given what is left. This is the same information as Edge, in the units printed on the back of the ticket.
- Top ¢/$1
- What the top prize returns per dollar staked, combining odds, ticket price and prize size. Edge deliberately ignores ticket price, so a $30 game can post the highest Edge on the board and still be far the worst use of $30. Sort by this when the question is "where does my money go furthest"; sort by Edge when it is "which game has drifted most in my favour". They frequently disagree.
- EV / $1
- Expected return per dollar spent, from all prizes still unclaimed. Below $1.00 is a losing bet on average. Treat this as the softest number here: it is dominated by one or two enormous prizes, so the typical outcome is far worse than the average.
- Confidence chip
- How tightly the mid-tier prize counts agree with each other, which is the real error bar on Edge. Edge divides by tickets-unsold, so as a game nears sell-out that denominator shrinks and small errors explode — on a game 97% sold, being off by one point moves Edge by about a third. A weak estimate can be off by far more than it looks.
- DEAD
- Every top prize has been claimed, but the game is still on shelves. You would be paying full price for a jackpot that cannot be won. Hidden by default.